Movement Across the Curriculum

60 minutes a day



Jump & Spell

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Physical activity is good for brain, feeding it Glucose & Oxygen all of which make easier for Children of all ages learn & memorize. This is a warm up I used for my second grade a couple years ago.  Mr. Casey, the second grade teacher, was telling me that the class was having a difficult time with spelling in general.  I started warming the class up with jumping rope while they individually spelled the spelling words as a warm up; and Mr. Casey began working on spelling in the classroom immediately follwoing physical education.  I checked in with Mr. Casey each morning I taught the second grade, got the spelling words and then posted them on a PowerPoint slide or if we were outside, on a big white board.  The second grade actually performed the best, on average, of any class Mr. Casey had in his years of teaching!

More Rhythm and Spelling activities from:

  • Hula Hoop and spell words out loud.
  • Hopscotch Spelling – Write letters outside in chalk or play indoors with large letter cards on floor. Hop from letter to letter to spell words.
  • Bounce a Ball – bounce a ball as you spell words – 1 bounce per letter.
  • Balloon Bop – keep a balloon up in the air while spelling your word. This one gets lots of giggles.
  • Froggy Spelling – leap like a frog and spell words – 1 letter for each leap.
  • Jumpin’ Jack – do jumping jacks as you spell words – 1 jump per letter
  • Hop & Spell – hop on one foot as you spell words, this is a great exercise in balance especially with longer words.

Cardio/Strength Relay

Cardio/Strength Relay

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Set the game up on a basketball court with all the playing cards in a pile, upside down in the center court.  The partners line up across one of the two sidelines, leaving enough space to have two piles of cards (Cardio and Strength) and the ability to do the exercises. Begin the game with both partners jogging, one in place and one to the center to get a card and then jog back.   The partners decide if the exercise is mainly strength or mainly cardiovascular, and put the card in the appropriate hoop.  Both partners do the exercise; 100 steps for cardiovascular and 20 Reps for strength. The partner who picked the card stays and jogs in place until the second partner runs and retrieves another card.  Continue this pattern until the team has all 14 cards.

If a player retrieves a double (same card that has already been sorted), the players do the exercise and then when the player runs to middle to retrieve the next card, the duplicate card must be put back into the middle.

Assessment.  You can assess the students form as they do the exercise.  You can also assess whether they know the difference between cardiovascular exercise and strength.

I always stretch at the end of every lesson.  No matter what, we take 2 minutes to stretch the major muscles used in class.  If necessary, you can review while the students stretch.

Click the link below for the Cardiovascular and Strength Game Cards.  They are formatted six to a page. Print as many copies as you need to create one set per partner group.

Complete Set Fitness Game Cards

Differentiation Ideas:

You can play this game using anything you have to categorize.  I played “reptile or amphibian” with my 4th grade!  Played this game and the students had to decide if it was reptile or amphibian.  If it was reptile, they chose a cardio exercise to do for 100 number of steps.  Strength was Amphibian, 10 of their choice for strength. Allowing the students to choose the cardiovascular or strength exercise allows you to assess their ability to identify whether an activity is mainly strength or cardiovascular.  Again you can assess form as well as their ability to classify, in this case, reptiles and amphibians!

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Dice Fitness

Dice Fitness
Dice Fitness

3rd Grade California Math Standard: Understand properties of multiplication and the relationship between multiplication and division.

Times tables: Differentiate the math task based on what the class is studying.

You can use stopwatches or pedometers to determine the length of the activity.

  • Six or twelve fitness stations spread out evenly around the perimeter of the game space.  Cones with the station number visible, and the activity to be done clearly posted will be the workout stations.
  • Hoops for the teams home base will be spread out inside the boundaries.  These hoops will contain the dice if you are using small dice, and will also serve as home base between workouts.  Each time they roll the dice, the team will calculate the math problem at the hoop, (take turns), and then go to the station to do the activity.
  • Use pedometers and do the number of steps that the two die equal when they are multiplied, or stop watches to calculate the number of seconds to do a cardiovascular activity.
  • Do repetitions equal to the answer when you are using strength activities.
  • In this example we use 6 stations and are focusing on Multiplication tables; the six sided dice tells you the station, the 12 sided dice will be multiplied by 7 to practice the 7 times tables.

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