This game is a great grouping strategy. You can use it as a brain break, 5 minutes of movement doing the different commands. End the game in the group configuration you want them in to begin the next activity.
It can also be used to reinforce vocabulary within a variety of concepts. Below are examples of “shipwreck” like activities. Classroom teachers can use this idea for grouping as well as a 5 minute movement break.
Explain the 5 different groupings and what they mean, to the children. Introduce one at a time and then let them practice. I usually start with Ocean/Shore. That way they get moving right away and then I mix that in with the next configuration. Surf’s up is usually second because it also get the class to freeze. 🙂
After they have learned and practiced all the commands, begin playing the game. The objective it to try to be in a group with everyone at least once during the game. Speed makes the game more fun, but in the beginning, I encourage them to all get in a group.
- Ocean/Shore (single) – Run or travel however directed toward the shore side or the ocean side of the space. use something to help the children remember which side is which!
- Surfs Up (single) – Freeze in your spot and ride the wave!
- Person Overboard (partners) – One person is on hands and knees, the other partner stands next to them looking from side to side as if searching for the person overboard.
- Light House (Trio) – Two people hold hands forming the light house, the third person stands in the middle of the hands (light house)) spinning around, blinking the light. (hands opening and closing)
- Shark (Five) – Five people seated, feet touching around the circle, to make a protective raft safe from the shark.
You can make any kind of configuration you want to make different groupings. we use “Raft” to get groups of four. Four people laying on their stomach making a square raft.